| Old News Items
(Feb 24): Star Wars update: No, I don't mean all of those E3 pics leaking all over the net these days. I mean, wouldn't it be cool to play a really good free Star Wars game, in other words a Star Wars Mod? What about three of them? Jeapadea has just written a bangup review of Warlords for Homeworld2, Galactic Conquest for Battlefield 1942, and Troopers: Dawn of Destiny for Unreal Tournament 2004. There are some amazing screenshots, go take a read here at Macologist, and if you're a SW fan, go and actually post and tell him what a good job he did =). Post already!
CompUSA Apple Store Event: Apple reps will be in-stores today at almost all CompUSA stores, read more here and see a participating store list here. Speaking of CompUSA, I'm really happy Apple is upping their presence. In past years they were becoming more and more marginalized at the CompUSA stores... but when I visited San Francisco (it was about a week before MWSF 2005), OMG I walked past a store window and I swore it was an Apple store, and it wasn't-- it was actually the CompUSA Apple niche-- I think I remember clean steel tables, white floors and walls, or something quite similar to the actual Apple Retail Stores. I wish I had taken a photo, now I'm hitting myself, and I was just embarassed to look like a tourist, which I sort-of was. The CompUSA in Hawaii is nothing like that, but at least they aren't completely marginalized, and now with ipods and MMs galore, they certainly aren't being ignored, even if their (Apple) Software aisle has been pushed to an armpit corner of the store here.
(Feb 23): Updates watch: Let's keep our eyes peeled at the Apple.com site for the rumored iPod Mini revisions, and possibly iMac G5 revisions.
Woz defends Tiger pirate: I'm too tired to write much now, but read this article on how The Woz is defending a fairly helpless college student who posted a Tiger dev release to bittorrent, and who is being given the heavy treatment by Apple. The most interesting bits are the comments from 25 selected luminaries in the Mac multiverse. And the other Steve? He was busy scaring the crap out of local managers of the SOHO Apple store with an unannounced visit.
UPDATE: Well the new minis did arrive, a 4G at $199 and 6G at $249, so that's quite a price drop! The look of the Mini hasn't changed much, except the color-coordinated clickwheels, a nice touch. It looks like both versions are in the same case... and the blueto: oth functionality hasn't materialized in this model, so for those of you with BT-enabled cars, you'll still have to use your lowly FM transmitter to play your tunes. Also another price shift on the iPod photo, the 30Gigger is only $349-- Apple really wants to push this to be mainstream, especially with competitors trying to edge in on features-- that's less than most 3G iPods were! The big version has been bumped to 60G, wow. However, on an interesting note, confirming comments by Portalplayer's CEO (The company that makes a lot of the internal chips of the iPod), Apple will come out next month with its own branded iPod camera connector for the ipods, although it wasn't clear if these were intended only for the iPod Photos. The weirdest thing? The plain 4th Gen iPod is now pared down to one lowly 20G model at $299-- Apple is really pushing the medium and higher end to go from the Photo version (30G/60G) as the new standard. Wow. Go Apple. Love the new pricing, it must be scaring the competition =)
(Feb 22): Mac UT2004 3355 out: Read more at Icculus' news post. The listed DL URL is the same there, and MGF, and VT. In short summary, DVD check removed, Unreal TV supported, and something I don't understand about better mod support with editor sutff added (I'm asking him about that). Anyways it's 87.2M. Since downloads are bogged and likely to have persistence problems, I recommend using Terminal's curl command to download it:
curl http://0day.icculus.org/ut2004/ut2004-macpatch3355.dmg.bz2 -o ut2004-macpatch3355.dmg.bz2 -C -
Just do the same command again to resume an interrupted download. File will be in your userhome.
UPDATE: Thanks to Mac_Jedi, who found a quicker (100k/s) mirror here at 3dgamers
UPDATE2: The Macologist mirror is now up here.
(Feb 21): I recently submitted two URLs to Macbytes the past few days. The first is a very interesting article, Extremetech Magazine's A Linux Lover embraces OS X. It's very interesting to see his point of view. He gets a few things wrong, and a few things very right: VPN support is great, what about the one-button mouse already, no standalone FTP utility whereas freeware FTP are horrible (ok ok, you can use Terminal or Finder's Go To Server), great iLife but no built-in word processor of note, and so on. It's a fun read. Along the same note is an older article (last Fall) from eWeek, Mac Takes Honors as best Linux Desktop. Anyways the last page of the Extremetech article has a cute bit on mac bashers, such as Case & Dvorak and the 'Steve Jobs Reality Distortion Field', so that brings me to the second macbytes URL, which was that this domain already exists and is up: www.realitydistortionfield.com . Looks like G5 cubes to me :)
Minis?: The latest rumor is that the new Minis might be BlueTooth enabled-- no more FM transmitters needed for your automobile! And hints of a possible iMac G5 revision (because of iMac price drops in Australia), although that sounds way too soon for me. BTW, the link is in French. Anyways check the Apple site tomorrow & Wednesday and we'll see.
AA: Ryan upgraded his .plan to explictly say 2.3.0 is in beta for Mac. He also says the devs don't really like comment on betas, so I won't say anything for now except GJ to Ryan.
(Feb 18): Thinksecret-- minis pending: ThinkSecret does it again! Even under suit by Apple, the latest news is that Apple within days (next Tue/Wed 9am PST?) is going to come out with a 6G color screen version of the iPod Mini, powered by a Seagate drive. The screen will supposedly be bright enough to see in sunlight, and will be 176x132. Who knows what battery life will be as we've seen the Olympus m:robe have very very short battery life (1.5 Hrs I think it was) when displaying musical photo slide shows. Speaking of the Olympus product, the NY Times had a piece with a hilarious line: The trouble is, it's easy to cross the line from crypto-hip into utter incoherence. I feel bad because I have really liked my Olympus products in the past (microcassette recorder, viewfinder film camera)-- I mean I really have a memorably postiive experience of using these products much more than I have with most other (Sony, etc.) similar gadgets. Olympus got it wrong, but they are so close to getting it right. None of the other mp3 players are even close to Apple's hipness and cool-factor (no matter how hard their corporate suits try), but Olympus is *almost* there, in making a credible cool that is all its own. If past experience with their design skills is any indication, they could to it, so watch out for Olympus. I'll guess right now that if the iPod killer does eventually arrive, it will be from Olympus. But it won't be the m:robe. In other iPod news from NY, apparently schoolkids are being mugged for iPods-- we heard of urban legends about a year ago where white-earbud-targeted muggings were supposedly taking place (but probably not), but now here it is again. Sensationalism from the NY Post, of course.
Oh and before we go, Walt Mossberg had another column on Switching, and how he still stands by his claim, but it isn't for everyone: esp. if you're dependent on office IT, you're an Outlook fan, or you're into gaming. He's so influential, I just hope he doesn't spook the people who are on the verge of switching-- his covering his tracks may have been a bit to thorough for potential Switchers to read between the lines, since he didn't re-emphasize (at least not very strongly) exactly who should switch... which probably a majority of home nonpowerusers.
AA: Oh btw Ryan's .plan mentions America's Army 2.30 is 'marching onward', hopefully there'll be some more info soon.
(Feb 17): MSU movies converted: I just finished making a Mac Installer & launchers for the top four winners of the Make Something Unreal realtime movies category. The download is here at 219 M. The movies are all very different, the 1st place Journey looks almost like a standard hand-drawn 'shivering-style' animation, and the Sparked Memory is really a cute concept showcasing two different animation styles. The movie "bot" has an introductory credits sequence that is perhaps more fun than the film itself, and "Scrap" seems unfinished, but very different-- I flew around the map while trying to make it play (figured it out eventually), and I am amazed at the mapping skill required to make the background look like a wacky distorted, drawn, reality. The 5th place movie, the Damnation mod intro, is not included, as I eventually determined that it requires about 90 files-- you're better off just downloading the entire mod and launching it-- you'll see the movie, and you'll enter the game afterwards. BTW some of these movies were incredibly difficult to find (and needed conversion from .exe distros), and others required odd tweaks in playback commandlines-- add this to the fact that movie playback through the UT2004 Community Mods menu is broken, and know that this fileset will save you a considerable amount of trouble! Some of these movies are available captured on a video file format, but there's nothing quite like knowing it's actually being rendered in real time on your Unreal Tournament 2004 engine. I couldn't have imagined this 10 years ago (running CG movies in realtime on a home desktop), it's really amazing when you think about it.
(Feb 15): Linux UT2004 3354: Ryan has just released a BETA 3354 patch for Linux UT2004 at his 0day FTP. Let's hope this means the Mac version is next on the list. BTW it's a fairly small 11M patch.
Miscellaneous: Did you know that IMG is now 12 years old? That's quite an admirable longevity in this field. Tuncer started out as a 1.4M floppy magazine. And remember how Apple is suing various mac rumor sites? Apparently some of these sites are now fighting subpoenas which are attempting to force them to disclose their sources. Under current law, it's unclear whether website journalists enjoy the same protections of print & television journalists, so this is one to watch-- in fact when TV journalism began, apparently they had to fight for the protected rights of print journalists, so the websites are trying to portray this as a logical evolution of the law. On the fun side, I found a new site devoted to upgrading your Mac, called MacMod.com , so that's one more place I'll be checking out in addition to mainstay xlr8yourmac. BTW I checked out Macfixit, and indeed there are scattered reports of problems with OS X 10.3.8-- mostly 3rd party hardware (mouse, router) issues. Also I suspect I might have an audio issue with it and a game I am reviewing, FutureBoy, which is an interactive text adventure running on the Hugo engine-- the audio plays twice as fast (and high-pitched), and I'm beginning to suspect it was 10.3.8, but I'm not sure yet.
(Feb 13): Unreal 2004 update: Two days ago, the automatic email bot from Ryan Gordon's Bugzilla system informed me that an update had been made to my Bug Entry 2182, which was an "Enhancement" suggestion I had remembered to post after talking with player Nagromme-- The suggestion was to remove the DVD check at UT2004's startup, a function which had long been deleted on the Win32 side, but was still present even with the latest Mac 3339 patch. The urgency was a little higher because there have been recent changelogs at the official Atari/Epic forums for new UT2k4 patches 3353 and 3354. That in itself wouldn't necessarily get me going, because Ryan doesn't port the so-called "interim" patches, but I noticed some UT2k4 bugs in Bugzilla were being resolved, and further saw that he had revised his .plan to indicate a new patch was coming soon. It would be nice if the VoIP, OpenAL (stereo issues), and Community Mods menu (mod launching, "--mod" switch bugs, and movie launching) fixes were rolled into the new patch, but just guessing, I'd say we probably won't see these yet. BTW pet peeve of mine... this isn't the "Icculus Finger"-- Finger is an old UNIX command for looking at a user's .plan file, which is sort of a bio/comments/news/plan textfile. To see it the old-fashioned way, start up Terminal and type: finger icculus@icculus.org
UTPG Musing: Since I was in Bugzilla, I peeked to see if any bugs listed (26 of 29 being mine) as "NEW" had changed to "RESO", or resolved. I was also wondering how this was going to eventually be distributed-- The build we were testing is 468 (not 440 or 451), and is now in the form of an application bundle, rather than the folder + UTX P3 launcher deal that we have with 436. I would guess his Loki installer will just validate the existence of UT99, and then install the bundle separately, unless he wants to go through the difficulty of accounting for existing custom contents-- especially tedious because stuff like Cache files, Screenshots, and Demorecs of course go into the $userhome/Application Support area, rather than directly into the bundle. If you don't know what a bundle is, just control-click on Unreal Tournament 2004, and select "Show Package Contents", and it should look very similar to UT99's folder structure. [rant]I saw some folks in IMG's news comments thread complaining about the wait, as if they *deserved* faster service... I guess they didn't read the UTPG site and realize that the UT Preservation Group are volunteers, and thus so is Ryan. He doesn't have to do this at all, yet here it is on his agenda. Whoever wanted it faster could have paid him years ago for his efforts to put it at the top of his list, instead of waiting-then-wailing. [/rant] BTW boy does that Eddie Park from IMG work his tail off-- hat's off to him, I hope Tuncer is paying him well =) Anyways, if I can play Tactical Ops well in OS X, I'll be very happy. Macologist staffer extraordinaire Petterflink (the "Mac guy" from the TO Patch team-- a sort of a UTPG for TO--as well as the TOST testing team) has also been recruited by me to help with UTPG so hopefully accepting him is a sign that Ryan might spend the extra elbow grease to get that working for us.
Macologist Update: The Macologist forums and downloads have been half-fixed and half-broken since late last year, but now they are finally fixed. We were starting to get complaints all over (as well as tons of direct leechers who were also complaining, imagine that!). ScvWebFire, co-owner and owner of the actual servers finally found time to go in and update all of the site templates. Downloads now work perfectly (listings, http URL listing, adding new listings, category cleanup). The forum navigation has finally been cleaned up as well. Remember you have to be a registered user & logged-in to see the Download button-- I have to remember to add a note to that effect to the file listings templates... Oh, and Oranje's monumental Red Orchestra review made the RO official site's front page. All in all, I'm very happy.
Random Babbling: My collegemole Snowgurl told me to go get an OS X addon called menustrip. I don't really remember what she said about it, but I promised to go take a look. I guess I'll sniff around Macupdate/Versiontracker/downloads.com soon. And what happened to MegaTokyo? Yet another thing to Google tomorrow, in addition to iPod cool-factor-backlash.
(Feb 9): Aspyr announces MoV for Mac No-go: We all received press releases from Aspyr today that announced that Men of Valor will not be coming to Mac after all. The release reads in its entirety: "Aspyr Media Inc. today announced they have withdrawn from plans to develop Men of Valor for Mac. The decision to remove the title from Aspyr's calendar was a result of several different factors and much deliberation. Aspyr remains dedicated to continuing to bring high-quality games to Mac users and apologizes for the change of plans." I've seen no comment from Icculus' .plan yet (he was the one supposedly to port it for Aspyr).
More vintage Steve Jobs: From somebody's private archive surfaced a video from 1984 where Steve Jobs is introducing the Macintosh to a large meeting, and playing what became known as the Superbowl commercial. I DL'd the full video and it's amazingly interesting. I had forgotten what it was really like back then. Other than the LISA (which really didn't qualify as a PC), the GUI didn't exist. Fonts didn't exist. Drawing didn't exist. Consumer apps didn't exist. Wow.
In the video, Jobs recites the litany of tech company phenomenal misjudgements, and in hindsight we know that he is about to make his own too, and IBM a few more in the bargain. How different it seemed back then. Apple really had 50% marketshare with the Apple ][, IBM was playing catchup with the 8086 IBM PC, then Jobs kicked it up a notch with the Mac-GUI-with-mouse, not to mention a departure from the glowing-green-on-black CRTs. Back then amber was cool, GUI and wysiwyg was unthinkable. Download the video via bittorrent here.
Macologist site fixes: SWF finally got around to replacing all the templates and underpinnings of our site. That's enabled us to fix forums, and tweak our menus. The downloads now work perfectly (remember you have to be logged-in to download).
MacAddict Caption Contest: If you read MacAddict magazine, check out monthly caption contest on the inside back cover. Yup, it's a Santa Duck, or actually a rubber duck under a real Santa hat. The pic was used in a Coopix review in the same issue.
OS X 10.3.8 released: Go to your software update and get it now :) I haven't yet seen any reports of bugs from macfixit.com, so I'll go head and DL it myself (27M).
(Feb 8): Steve Jobs interview: Brent Schlender of Fortune magazine just had a really fantastic interview with Steve Jobs-- unfortunately it's only for Fortune Subscribers, but Mac Daily News had a good summary here. Among the interesting revelations are rumors that PC makers have been begging Jobs to consider porting OS X for the Intel chipset, because they've been plagued by all the usual malware (for the average user), as well as seeing Tiger arrive with all the goodies they have been long promised in the ever-delayed MS Longhorn OS. The other interesting revelation is that Apple approached Adobe in 1998 to make its consumer-oriented suite-- when they surprisingly refused, Jobs created the Application Software Division, who went on to grow to 1000 engineers producing iLife and Final Cut Pro. Speaking of video editing, Jobs admits he was too focused on that topic to notice the growing mp3 downloading trend, and he says they had to work hard to catch up, and boy did he do that. More goodies in the MDN summary, as well as in the original article itself.
The Cell: J. Lo quips aside, the consortium of IBM, Sony, and Toshiba just introduced a 4-core 'supercomputer on a chip.' It's probably intended for the next gen PS3, as well as driving high tech plasma video devices, and it has some fanboys claiming that if the PS3 were released today, it would rank as the world's 42nd most powerful supercomputer. While I doubt that, it certainly has the mac world buzzing about the possibility of Apple using the Cell. Of course, the Cell is an APU, not a CPU, so it in itself wouldn't be the successor to the G5 (Sony's objects and the small matter of rewriting Tiger notwithstanding), but the news is worth keeping an eye on. For specs, read here, for speculation, read here.
Mac Mod news: Galactic Conquest 5 is now out. We've made a new Macologist patcher and are uploading the 310M monster as we speak, and will be preparing a full installer this week. Finally you'll get to see AT-ATs in-game. I also garnered two really wonderful reviews, one for the C&C Generals mod Half hour by Super_kev here, and the other an encyclopedic insider's view of MSU winner Red Orchestra for UT2004 here. Oh yeah, that reminds me-- as far as I know, we've done the first-ever mac installer conversions for C&C generals mods, and the list currently includes Half Hour, United Fighting Force, and Call to Arms, see the download links here. Finally we named Desert Combat 0.7 as the Mac Mod of the Year 2004. Our MOTY award has a bit of a shadow of course because Aspyr hasn't fixed the nested folders bug, which means that DC_Final (and DC_X) won't work on a Mac really, so mac users have been left behind in the online MP community. Don't look for BF2 (essentially the heir to the DC franchise from Digital Illusions CE) on a mac soon either-- it runs on the Havoc engine, which isn't exactly a Mac product, although a I've heard that Aspyr might be considering exploring a swap for that engine-- a task that sounds extraordinarily difficult to me for SP, not to mention MP network compatibility issues.
UT2004 news: The 3353 patch is apparently in betatesting on the Win32 side. I've heard nothing from Icculus, so I don't know if this is merely an interim patch-- if so, he usually doesn't bother issuing a Mac/Linux port. However, I do see he is steadily working through the UT2k4 bug list at his Bugzilla, and the biggest news is that today he has marked as "ASSI", which means assigned, my enhancement entry suggesting removing the retail DVD check on startup, which has long been the case on the Win32 side. BTW the UTPG (UT99 for OS X) bug list has finally started petering off which means the mac ninjas are pretty much set for the last UTPG beta, so I'll let you know when I see Ryan turning those into "RESO" (resolved) in preparation for the next, possibly public release.
(Feb 4): Dark humor: I found a link at macbytes to a Mac humor piece in the guise of a review. It is so spot-on it could easily have been cobbled together from multiple real-life pieces. It's not over the top, it just cuts straight to the quick. Ouch, I actually got angry reading it, I must be a closet activist after all, or at least a macevangelist.
Robin Hood UT2004: I posted a new full mod review for the Robin Hood mod here at Macologist, the download link (for the Macologist OSX conversion including instaler & launcher) is at the end of the review. It was so almost a good game it hurt, but there were "nothing to do but quit now" bugs peppered throughout, small bugs everywhere, and unfinished modding around every corner-- but it was great for what it was-- a neat cel-shaded look, a sort of Warner Bros. strip live in your Unreal engine. Ah well. Look for a Damnation review soon, and hopefully the long awaited Desert Combat and Red Orchestra reviews.
(Feb 2): Apple Powerbook Fallout: There have been a recent spate of articles highlighting Apple's tough choice: releasing a G5 notebook that is chunky, heavy, loud, with a short battery life, or to upgrade their G4s. For example you can read articles from PCWorld and Silicon. Yesterday Apple rolled out their new powerbook line here, and it's all G4s, either 1.5 or 1.67 Ghz. Consumers aren't likely to be happy that these aren't G5s, but on the other hand, those waiting on the fence for any update at all will likely be happy enough to buy, especially now that you get 512M RAM standard, instead of the outright-silly 256M before, as well as Airport extreme (802.11g) and Bluetooth wireless. There's also a new shock sensor (kinda cool) and trackpad scroller (yawn, my Compaq has it). Unfortunately there's no L3 cache, which means that these G4s are not 7457 chips, perhaps they're 7447s.
Other World Computing is amazing: [gush mode]The bottom line is that Mac-retailer OWC is helping me out, and saving hardware manufacturer Powerlogix from bankruptcy in the bargain. The background is that I purchased a Powerlogix 7457 G4 1.4Ghz CPU upgrade for my Apple Cube last year-- last year as in Feb 2004. The card had problems, and actually the entire production batch had issues, to the point that PL is suing their mfg source Waypoint.
Anyways the point is I've been through RMA hell for a year.
Recently, Powerlogix announced amazing-sounding G4 upgrade cards, in both single & dual 7447 and 7457 configurations up to 1.7 Ghz, time to finally resolve my RMA and make use of my original $600 purchase price right? It turns out if they honor all of the outstanding RMAs (there are a lot), they will immediately go bankrupt and close shop (since their lawsuit to recover their costs is just beginning). They cant' really help me. What does OWC (the vendor I purchased from) do?
They are granting me almost my entire purchase price toward the upgrade purchase of their top of the line, which I consider to be the dual 7457 1.4 or 1.5, which runs as fast as a nonexitent dual 7447 1.9 would. But the real sticker is that OWC doesn't have to do anything. They could just let me resolve it (very unsatisfactorily) with PL (I'd probably lose my entire $600), but they have chosen to step in and help resolve all outstanding PL RMAs from last year, out of cost from their own pocket.
Wow. I have purchased many items from OWC in the past, including several gfx cards, software, and high-performance 1G dimms for my iMac G5 (which by the way cost a fraction of what Apple was charging). This latest twist just cements my loyalty to OWC. I will sing their praises again and again.
So go check out their site, it has a great navigation system for finding upgrades for your particular model of Mac, and shipping is fast, as close to immeddate gratification as it gets. Go buy some RAM if you have less than a gig and you do gaming. I love this company even more now. [/gush mode].
(Jan 29): good reads: There was a neat article at PBS.org of all places relating Apple & iPod to the Gillette strategy. No, not the buyout that is occuring by Procter & Gamble atm, but rather the model of selling a cut-rate product with very expensive refills, a model that HP has followed spectacularly well with printers and their ink cartridges. Have you ever calculated how much in would cost per gallon, or per pound? I think I'll do that for next time, and see what precious metals it stacks up against. Anyhow the question is whether the hardware (iPod) or the media (songs) are the handle or the disposable razors, and the answer may surprise you into even more admiration for Apple's emerging new business model. BTW if you haven't heard, the iPod Shufffle and MacMini are going to be available at more and more outlets, expanding from places such as CompUSA and RadioShack to larger retailers such as Best Buy or even Walmart. It makes me wonder if Walmart will be allowed to retail a cut-rate price on their units, something very typical of them (and of Costco), but something that has been unseen in Apple's history. The Walmart deal is just a rumor at this point, but we'll see soon enough. Also relating to Apple somewhat was another interesting "alternate-universe" article, an excercise of successive "what-ifs" at CNN: Think the end of Moore's law (which was predicted to occur years ago), Apple's botched licensing of its OS, IBM's botched licensing of its OS (DOS), and the invention of the m... well go read it, it's good for you. Regarding Apple's new planning acumen, there was the revelation that Apple had a 3-year head start on MS with regard to patents for desktkop search. This has surprised some who have accused Apple's "Spotlight" to be a copycat of Longhorn-- but it turns out they've been working on this long before the announcement of Longhorn, and it's just great to see diagramatic renditions of a pre-Aqua OS in the patent itself. Speaking of searching, of course Google is planning to go into television programming search. Really, read more here. Are they poised to be the next Microsoft-like behemoth, depending on how the evolution of tech goes int he next 10 years, and whether they have hedged their positioning bets well? I wouldn't doubt it. Moving more off-topic (i.e. MS), there's a big MySQL database worm (also read here) going around, which gains root by brute-forcing using a list of common passwords, doing the typical backdoor/DOS setup, destroying network shares, etc. Apparently it's recently been 'stopped', after going through about 8000 servers, read more here. Finally, the one year birthday anniversary to the one that revolutionized the worm world (zombie PC army-for-profit), MyDoom. Now back to gaming:
Macologist buzz: We've recruited some C&C Generals experts, so look forward to some mods and tools available soon. Apparently the Mac CCG can't read .big files (unlike for example Homeworld 2), so one of the tools is a .big file extractor for those of you looking to do your own conversions. But don't worry, we'll have some popular ready-made ones with full instructions, as well as a big mappack (which actually is available now if you wish to navigate through ftp://ftp.osxgamefiles.com). MSU Epic Interview: Homelandfed had a recent interview with Epic's Steve Polge and Mark Rein about the wrapup of the Make Something Unreal Contest.
(Jan 26): MSU finishes: Well the biggest mod news is that the Epic/nVidia Make Something Unreal contest Grand Finale has wrapped, and winners announced. I suspected all along that nonFPS mods were going to have an advantage, and this hunch (helped along by some old Cliffy B interviews) was right. Although WWII FPS Red Orchestra took the $50K grand prize for mods, places 2-5 were for nonFPS mods (Damnation, Air Buccaneers, Alien Swarm, then Metaball), and the late consolation 6th & 7th prizes (with a miserly $750 and $500 prize, compared to $10000 for 5th place Metaball) were for the FPS mods StrikeForce 2004 and online favorite Frag.Ops. I imagine these FPS mod teams are unhappy to be beat by the likes of Metaball, but the writing was on the wall as far as the Epic judges were concerned-- after all Metaball took 2nd place in NonFPS in the previous phase. Now the Metaball team has to fix the problem with the Speed game type not working _at all_ on Mac UT2004. Anyhow: Mac Downloads for mod installers and launchers, as well as a few reviews, are available here at the Macologist news piece. I'll try to work on the problem of running the MSU movie winners on Mac UT2004 too.
As far as new mac mod downloads, I listed a bunch here, including Revolt 0.17 (full & patch) for Call of Duty, a JediKnights 2 themed mod for Jedi Academy, and a Halo2-themed mod for Halo 1. Also is the UT2004 mod Robin Hood, it's very cartoony-- it has a few rough edges but is worth a look, although no one would ever think of comparing it to the polished performance of XIII. Yes, the Macologist download system is back up completely. We'll tweak the menus & top downloads listing soon, but the happy part is that it finally works again. Anyways, Rogue is working on an installer package for Metaball for UT2004, and I've recruited a few people to work on C&C Generals mods for mac-- it looks like the problems may actually be similar to HW2 mods, but we'll see soon. Hopefully we'll get a FAQ and some wonderful new staff members out of it.
In the mean time, Icculus has us macninjas testing a kid's game called Feeding Frenzy, and boy is it fun. Think of the old aquarium afterdark screensavers, but where the bigger fish eat the little fish. All team members with kids or GFs in the house have reported being kicked off their machines by them to play this game. I'lll post again when it is released, because it's a hoot.
Finally, rememer to check your Software Update, there's a new security update today. I'm fixing and old Powermac 8500, and as far as I can tell, iTunes is only up to 2.x. Remember when the icon was blue instead of green? Anyways I'm upset that it can't play AAC files, and I'm sure there are lots of OS 9 users out there. And it is a PAIN or literally impossible to upgrade from 9.1 to 9.21, although the Apple site says their updater will work. Ugh.
Oh, since gripe mode is on, what is up with AIM? Did AOL sneak in a buddy list limiter in one of their recent updates? A lot of users I know, as well as myself, have had to begin deleting buddies before adding new ones, and I *know* I know some people with buddy lists twice as large as mine or more. I had about 200 I think... I'll ask around.
(Jan 18): random on reviews: I've been thinking so much about game reviews lately that I found a blog entry from Gamedrool very interesting. It relates the story of how a bad review by GamePro caused a big advertiser, 3DO, to pull out. You cultivate this relationship, but from both sides (press & dev), it must seem to be a dicey friendship once you get to reviewing so many products that some are going to be truly bad. The dev can play hardball by witholding advertising, inside information or interviews, or review/preview releases of their products. Anyhow speaking of reviews I have finished one more, this review on Metaball, a puzzle game full conversion mod for UT2004, you can read it here. It turns out that it might require a technical type just to iron out installation bugs, but the nontechy is probably the target demoraphic. Oh well. Anyhow I'll be reviewing the nonFPS UT2004 mod Robin Hood & the King's Ransom next, in the mean time you can check out their hilarious flash-animated website, and you can download the Macologist conversion with launcher and installer here (151M).
Speaking of hardware reviews, I found a neat comparison of the Cube with the Apple Mini by cubeowner.com owner Laurie Duncan here. Another interesting tidbit of news I saw at Cubeowner was the MWSF introduction of new dual G4 upgrades from Powerlogix. Although the article emphasizes upgrades for cubes, there is general info too.
Oh btw did you know that the OS X setting for default browser has not been in system preferences for a very very long time? Of all places, default browser selection is done via Safari Preferences, even if your current browser and desired browser are neither Safari. While I'm griping, why doesn't Apple mail enable jumping in the mail browser by typing in text, the way you can with finder windows? It should just jump to the closest item based on the highlighted column (e.g. Sender, Subject, etc.). At least I can type into the search field at the top left of the mail browser, and that works in a pinch. . .
(Jan 14): AlienSwarm review: Mac_Jedi from #osx has done it again with another weeks-long review process for the UT2004 mod Alien Swarm. He really is a fantastic writer and I have to try to convince him to do more titles, mod or full game or otherwise. He even got to know the online community well, both server-side and inSwarm forums. You can read his review here at Macologist.
Fun blogs & ipod videos: If you don't know it already, check out the Cult of Mac blog over at Wired. This blogger has even published a coffee table book on mac addicts that sold out of its initial press run last holiday shopping season, read more here, see it at Amazon here. Speaking of mac blogs and the ipod, there have been two self-made ipod videos that have been making the viral run of blogs lately. The first is an ipod-ad made by a teacher in his spare time that is absolutely professional in its advertising design. See it here. The second is a crazyweird video that only the British could conjure, it's from the BBC, I won't even try to explain it, just watch it here. Yup, the latter was just picked up by Cult of Mac too... it's all a delicious circle :) BTW on intereting item recently at Cult of Mac is a link to the Harvard Crimson, the undergraduate paper at this institution, specifically the first interview by Nick DePlume, who is being sued by Apple Computer for soliciting trade secrets on his ThinkSecret website, which he has run since the age of 13.
(Jan 11): MacWorld SF Keynote: Well it's over. You can read the transcription over at macteens.com, as well as more stuff at macbidouille and its sistersite hardmac. The biggest news, of course, is the Mac Mini (right), and the iPod Shuffle. The MM is priced at $499 and pointed squarely (no pun intended) at the demographic would-be switchers: mom & pop types who only use IE & Word, who are ready to throw out their virus-spyware-worm-ridden PCs, but will then have a spare monitor, keyboard and mouse: The MM doesn't come with any of these... it's basically an iBook sans LCD, at less than half the price: it has a laptop HD, 9200 gfx, optical, typical options (superdrive, airport extreme, BT), but it *does* sport USB 2.0, which is very nice as it is rapidly becoming more of a standard on the PC side compared to macs. The retail box is very cute, and I expect the inside packaging to be reminiscent of ipod packaging: "Designed in California by Apple". The iPod Shuffle is aiming at the remaining flash marketshare, and has no LCD display, only LED lights and basic controls-- looks like Apple engineers tried hard to make a userfriendly GUI, then gave it up as impossible, and did something revolutionary (making it simpler) instead. It comes in two flavors (gum not included): Half Gig, and Full Gig.
In other news, X-SAN, Apple's enterprise software, is now officially out. Combined with the very cost-effective X-Serve RAID and the new S-Serve revision, Apple is poised to make an entrenchment in the tough business server world. Of course it helps that enterprise giant Oracle began endorsing Apple enterprise hardware last month. Linuxinsider has a nice article, and you can read more here, and at Apple's 10g page.
UPDATE: the webcast stream is up here.
(Jan 8): Santaduck Restart: Well it's a New Year and the mini break here is over. Macologist got a bit hammered by that PHP Santy worm, but we've rebuilt it largely from scratch, but it's now very buggy, please bear with us. Of course the big news is that MacWorld San Francisco is about to begin and CES is here too. This Jan 8 note is just to let you know I'm back, and we'll have more of the regular news & links starting this week.
(Dec 20): Macologist fixes coming: Finally we are in the process of applying fixes to the download system at Macologist.org, which means we have more than 3 Gigs of newly converted mod & patch content coming soon, for UT2004, Homeworld 2, BF1942, and Call of Duty. Hopefully we can get that squared away before the new year.
POSTAL 2: I've been trying to run a dedicated server for the new Postal 2 demo, and figured out some commandlines for a dedicated server (because the GUI to launch a dedicated server didn't work), and these are as follows:
Snatch CTF:
./ucc-bin server mpS-Ponderous-DEMO.fuk?Game=MultiGame.xCTFGame
Team Deathmatch
./ucc-bin server mpDGT-shantytown-demo.fuk?Game=MultiGame.xTeamGame
./ucc-bin server mpDGT-Cemetery-DEMO.fuk?Game=MultiGame.xTeamGame
Deathmatch:
./ucc-bin server mpDGT-shantytown-demo.fuk?Game=MultiGame.xDeathMatch
./ucc-bin server mpDGT-Cemetery-DEMO.fuk?Game=MultiGame.xDeathMatch
Grab:
./ucc-bin server mpDGT-shantytown-demo.fuk?Game=MultiGame.xGrabBag
./ucc-bin server mpDGT-Cemetery-DEMO.fuk?Game=MultiGame.xGrabBag
Obviously, you need to go into the System folder of the Postal 2 demo.app bundle (cd /Applications/'Postal 2 demo.app'/System) first. Also the app is prone to crashing so youc an stick it in a shell script or applescript. For my DSL I found that I had to limit maxplayers to 6 and maxclientrate/maxinternetclientrate to 2000.
You know what, I'm actually starting to become somewhat fond of Grab in true multiplayer. Anyways: I also found out that Postal's new singleplayer addon "Apocalypse Weekend" has been released in Russia and Japan for a long time now, so there are some rumors we may see it stateside by early January. I'll try to find out if it has a dedicated binary, or if I can somehow convert the content to work on a mac from the retail CD.
Make Something Unreal: Epic has announced the finalists for the Grand Finales. In this culiminating stage, both FPS and nonFPS entrants are vying together for the ultimate prize, $50000 for 1st place, through $10000 for 5th. Read more at the official announcement.
Santaduck Benchmark update: At the request of Rob-ART Morgan of www.barefeats.com, I've upgraded the benchmark utility for UT2004. Previously I had separate applications for LCD and CRT resolutions; now they're combined. Also the benchmarker has a version for UT2004 demo, as before, but these too are now combined for all resolutions. Finally, I've added maps so you can compare retail vs demo. Previously the retail benchmark maps were not available in demo, but I've added one demo map for botmatch (CTF-bridgeoffate) and one flyby-via-demorec (ONS-Primeval) into the retail benchmarker, so you can compare. Rob-ART hints that he has some amazingly interesting results coming the second week of January, so be sure to check out his site in a few weeks! It'll be worth it! Speaking of graphics, let's hope ATI releases their previewed ( NY Digital Video in October) Radeon X800 XT Mac Edition, which ould be only the second card to supports one 30" Cinema Display (or any other DVI display) and one ADC display (or DVI with adapter). The ATI reps at that show claim performance equivalent to the GeForce 6800 Ultra. More importantly, it only uses ONE slot. Let's hope they release it at the MacWorld Expo San Francisco in January.
(Dec 13): Recent patches & mods & rumors: Aspyr has released the 1.6.1b patch for both Battlefield 1942 and Secret Weapons of WWII, available here at MGF. Our staff at Macologist tested both Desert Combat Final and Desert Combat Extended, with a total no-go on map load. Also, other users are reporting that regular Desert Combat (0.7) servers have lost all internet playability (won't connect to servers), so watch out! Dev Brad Oliver has noted that he has released a beta 2 of the 1.01c patch for Jedi Academy, available here (4.1M). For more notes, read the Dec 13 entry of his blog, The Brad Hole... note it also has a comments thread so you can report any preliminary bugs straight to the man himself. Macologist's Jeapadea has posted a mac Halo FAQ on changing your FOV here. In other news, Free Monkey Interactive has taken the old Unreal 2:Expanded Multiplayer content from Legend, and re-worked it with the help of former Legend employees, and turned it into a full conversion mod for UT2004 called UT:XMP! Read the manual, see screenshots, and more information at their XMP site. Clan MacAddict's DocB has confirmed it works on his G5, and I've put together a preliminary XMP launcher if you want to download it yourself and try it out. For the time being you'll have to do a manual install until I get around to creating an installer. Finally, there's an unsubstantiated rumor at Macrumors.com indicating that the OS X 10.3.7 update may be coming this week (Tuesday being the typical day for updates from Apple). If it does arrive, it is likely to carry, among other things, udpates to ATI and nVidia drivers, as well as improved OpenGL functionality. To be sure, several devs (such as Blizzard at IMG regarding World of Warcraft) have said they are waiting for Apple's updates as well as ATI/nVidia updates, so this might open the door for improved graphics on some existing Mac game titles. Of course, rumors are rumors, and some are right and some are not, and Macrumors also notes that this is an Anonymous tip, which generally have lower reliability on their site. Speaking of rumors, Macologist's Mac_Jedi was shanging out in IRC in the right place at the right time to hear that Gearbox Software is likely to team with Ubisoft to bring Brothers in Arms (WWII game) to the Mac some day. Apparently this is a game with fantastic squadteam AI, which is one of its main selling points. Read more here.
Postal 2 news: Postal 2:Share the Pain is out for real! The price is an unbelievable $19.95, but I think that's a special price only until Jan 1, so get yours now, and get yours cheap at Postal online store. As I mentioned earlier, Apple and CompUSA have refused to carry this controversial title in their stores, you can read more at my extended article here. This article got picked up by macbytes.com, insidemacgames.com, and apple-x.net. Really I thought it would cost more, this is great news. The store is really funny, they even have 'running with scissors' signs with real bullet holes. I looked on the site, and they have movies of their filmtests when they were studying the animation of lit trails of gasoline on CEO Vince Desi's driveway. Read this and much more at the interview I did with Desi-- he was rude and crude, but also suprisingly thoughtful and was charmingly warm when speaking of his friendship with Gary Coleman, who famously cameos for the game. If you want more information on this game, I wrote a novel, read my review. I also interviewed Ryan Gordon, who ported the game a while back... I asked him a ton of non postal questions too, and he really got going with some long, in-depth answers, so if you haven't already, it's worth reading if you're a UT2004 fan.
(Dec 10): gaming update: Bunch of news the past week. The biggest is perhaps the news that GameSpy, which does server browser functions for multiplyaer game, seems to be looking to drop mac support. They are raising their licensing fees so high that just the licensing fee it can exceed a mac developer's license for the game itself, and even the entire budget. In effect, the spin seems to be that they can claim a lack of interest from mac devs, and further claim that mac gaming is dying. It's a very unpromising development, since it may mean problems with future MP compatibility with windows versions of games. It all started by some relatively obscure comments by Icculus (Ryan Gordon) in his .plan, regarding why the latest release of America's Army for mac was being delayed. Then Tuncer at insidemacgames talked with Aspyr, and came out with a new article with more details, comments from Brad Oliver, and was eventually picked up by Macworld here, and a livey thread at macrumors. Although Icculus is known for speaking his mind, I think the result has surprised even him, and today he posted a reply in his .plan:
Other stuff:
Boy, did I cause a ruckus with this whole GameSpy thing. The venom that is spilling across various Mac gamer forums is fairly impressive. I wanted to cover a few points.
- You can't just rip GameSpy out. Several people have written me saying that they have alternate solutions (some open source, etc) that provide the same functionality as GameSpy. This doesn't change the fact that the Windows game clients still "speak" GameSpy, so having an alternative isn't sufficient unless the PC side of things supports it, too.
- Having a tech replacement is only half the battle. You also need to run master servers.
- Most third party browsers are just using the GameSpy protocol. "Just ship Forward Observer X with ArmyOps" isn't a viable option.
- Most games only use GameSpy for the server browser. Once you find your favorite game server in the list, the game doesn't use GameSpy anymore... in the ArmyOps case, it's using Unreal's built-in networking code for everything from the initial connection to the in-game packets, just not the server browser.
- Some games use GameSpy for CD key verification. These games are a total loss without the GameSpy SDK, since even if you can get a server list, the server either won't know what to do with you, or will boot you for not providing a "valid" CD key. In these cases, you will _never_ be able to have Mac-to-PC compatibility. Most games I've worked on don't use this piece of GameSpy. Men of Valor does, unfortunately.
- Current Mac games that are shipping aren't going to stop working with GameSpy. This is about licensing for future titles.
- GameSpy's SDK, as long as I've been porting games, has always come in source code form, and has _always_ compiled on the Mac. I've never had any GameSpy tech support for the Mac, and have never needed it. It always Just Worked. As long as it remains in source form, I'll never call them for help...maybe that's the Linux hacker in me, but I'm a fan of solving problems myself as long as I'm empowered to do so. Someone pointed out that in terms of added network load, tech support and development, the biggest resource GameSpy needs to expend on the Mac is however much gasoline it takes to drive to the bank to cash the check.
- This is literally the only showstopper in ArmyOps 2.2.1 for the Mac. If I had a GameSpy license, I could recompile the game and ship it. As it stands, there isn't a clear or simple solution to this problem in the 2.2.1 timeframe.
- The short term solutions are not pleasant. The best case scenario is that we all find reasonable price points with GameSpy and ship our titles... More realistically, we'll surrender network compatibility on some titles, and wedge in some half-assed solutions, which are better than nothing.
- The longer term solutions involve an act of subversion. Namely, someone needs to step up: develop and market a product that replaces GameSpy. It's not a secret that GameSpy's SDK doesn't have any real competition at the moment. It's also not a secret that most PC developers would shed no tears for GameSpy if a better alternative came along. I will be daring and say a small, modestly-funded team could pull this off, and if they hit the right PC developers, could gain critical mass with a quickness. The obvious choices for this, if we're being Mac-centric, are either Aspyr or Destineer. I would suggest this might be best done by an independent company that has no sort of Apple affliation as their primary interest... you don't have to like the fact that PC developers have an irrational fear of Mac-oriented companies...and I don't want to have this fight about Linux clients five years from now. Getting a good Triple-A title on the PC to ship with this, Mac port or not, makes this much more intriguing t everyone else, though. After all, there're plenty of reasons to ditch GameSpy on the PC, too; this Mac episode just illustrates it...they could always inflate their prices universally. Smart developers will take notice now when it's still someone else's problem...because tomorrow, it could be their's, too.
- I know I sound like I'm attacking GameSpy here, but I'm just being practical...I'm a Mac developer with two projects in the pipeline that are screwed at the moment. If I get a call tomorrow telling me the SDK is reasonably priced again and the check has cleared, I'll delete this whole rant and sing GameSpy's praises from the mountain tops.
--ryan."
uDevGames: whew. Anyways, on to happier news...Some of the review staff of insidemacgames has gone ahead and reviewed all of the entrants to the uDevgames contest below, and not just the winners: ALL the entrants. It's worth a read, if you're interested in a great batch of free mac games. Read the article here.
Postal 2 Released for Mac: Finally it's out. However there is some controversy. Both Apple and CompUSA refused to carry the title in their online and physical stores, and the game is currently available only at the developer's online store. I talked with them a bit, and posted a more complete article at Macologist here, although I had to censor some fairly unprintable stuff that Vince Desi said. Also I am very excited that this piece was picked up as a guest author article at Apple-X.net here. Although my piece is a rather straightforward news article, Apple-X.net is very well known for having insightful commentary and behind-the-scenes guesswork in their feature articles, a sort of Wired for the mac world. Read it regularly, and I'm sure you'll be hooked, and impressed. Speaking of Apple-X, I just read a neat article about the sold-out first run of the book The Cult of Mac. It's apparently a coffee table book or something similar ( I haven't seen it yet, or read reviews yet ), but it looks like something I would want, or would get as a gift to some of my machead friends. Read the article here.
(Dec 4): IBM Rumors: There are many credible rumors going around that China's Lenovo is deep in talks to acquire IBM's personal computer division. Who? Exactly. Lenovo would love to get into our consumer and corporate markets, but has no name recognition. IBM has long since ceded the PC arena to Dell and Hewlett-Packard. You can read Michael Dell's comments here, he doesn't seem upbeat about technology mergers in general, including his own past attempts. I think Lenovo would become the #3 PC manufacturer (Apple would be about #10-12). Read more here and here. Some of the most interesting fallout from this long-dragging negotiation have been rumors and opinion pieces that IBM may stay in the PC game by buying or partnering with Apple, for example Cormac O'Reilly's piece in The Register here.
uDevGames 2004 Winners: If you haven't heard of iDevGames, you should go take a look. This is basically a group of developers who write freeware game for the Mac. They have an annual contest called uDevGames, and the winners were announced last night for 2004. All games are available for download, and the winner, ShineBug... well you should be thinking along the lines of MoonShine. Enjoy! If any of you really get into any of these games and would like to write a review (either short or long) for Macologist, then email me with a sample piece.
The Winners: (screenshots, description, and download URL available at links)
Best Overall Game Award: ShineBug by Charles Gowan
Gameplay Category: Kill Dr. Cote by Justin Ficarrotta, Snowball by Aaron Sullivan, l1neum by Rene Bauer
Graphics Category: ShineBug by Charles Gowan, SolarQuest by Andrew Farley, Rescue by Neil Carter
Audio Category: ShineBug by Charles Gowan, Rescue by Neil Carter, Bug Thug by Jonathan Czeck
Originality Category: Bug Thug by Jonathan Czeck, ShineBug by Charles Gowan, Snowball by Aaron Sullivan
Story Category: Nanocrisis by Alex Ni, Rescue by Neil Carter, Dead Days by Tobias Opfermann
Polish Category: SolarQuest by Andrew Farley, Bug Thug by Jonathan Czeck, ShineBug by Charles Gowan
Best Newcomer Award: Bug Thug by Jonathan Czeck
Editor's Prize Award: Feathered Soccer by Ludovico Rossi
Honorable Mention Awards: Ark Annoyed 3D by Mike Plouffe, Bit Racer by Will Thimbley, Icarus by Brian Ramagli, Wild Lands Hockey by Kevin Dromereski
Nonmac gaming: If you play Halo 2, there's a new Excel spreadsheet stat app making the rounds, read more here. Also nVidia stock is going up after an announcement of their teaming with Sony for PS 3.
(Dec 4): iTMS Canada: For those of you in Canada, the iTunes Music Store has opened for business , at the cheapest rate yet, 99 cents CDN per song. There's some unresolved question of future taxes being levied but I wouldn't worry too much. Also,everyone check your Software Update for a new Security Update dated Dec. 2.
Mod news: Working on some exciting new smac mods for Homeworld 2 and Call of Duty. We'll post more info at Macologist soon... Still haven't heard from th3dunadan on Frag.Ops, I may have to go and package it myself.
(Dec 2): MSU Phase 4 winners announced: Epic today announced the winners of Phase IV of the Make Something Unreal Contest. Prizes for this phase total $82,500. The current winners and previously-announced finalists are eligible for the Grand Finale phase of the contest, for which the submission deadline has already closed.
Of particular note, the WWII-themed Red Orchestra (FPS) and top-down squad game Alien Swarm (Non-FPS) took the top awards for mods, although a strong cast of mods in both categories seemed to convince Epic to provide funds to add 6th and 7th place awards-- the competition for the Grand Finales will be fierce in this group that contains past winners such as Domain, FragOps, Troopers, Clone Bandits, DeathBall, UnWheel, and Air Buccaneers.
The winners podium include newcomers as well as returnees. The non-FPS category seems to have spurred creative modding, including: Metaball, where the player must "solve puzzles and save little creatures by becoming balls of different properties," the cartoonishly funny 3rd person Robin Hood, and the self-described "steampunk fantasy-western" of Damnation. I wonder if the Metaball team is made of people from the old Marble Madnia mod for UT2003? The FPS side saw the return of Marshals and Outlaws in the updated cartoonish wild-west Lawdogs, and the anticipated entry of StrikeForce, a UT99 mod long in development (as long as Red Orchestra!) for updating to UT2004. For Onslaught maps, the winner Dinora features a seacliff-scape with a beautiful sky texture with the sun throwing evocative rays through clouds, and Road Rage took 2nd, a sort of dark "Escape-from-New-York" rendition of San Francisco's Golden Gate Bridge. The winning Assault maps range from SciFi settings to cityscapes and the barren Australian Outback.
Anyways, I'll be working on more launcher conversions & mac .dmg s with .pkg installers. We already have Mac releases over at Macologist downloads for: Air Buccaneers, Anomaly Faction, Alien Swarm, and StrikeForce 2004, as well as updates coming soon for Frag.Ops and Red Orchestra.
For unconverted mods distributed as uMods (.ut4mod), you can use the DropUModOut application from the Santaduck Toolpack. If you want to install manual versions, put the entire mod folder within the UT2004 application bundle (control click--> Show Package Contents). In either case, you can try Spyro's LauncherFactory or create your own using the Macologist Global Mod Launcher Applescript (just open in Script Editor, edit two lines, and save as application). If this sounds like too much, post a request, and we might get around to converting that mod soon. Smile
Winners:
Click on Category Headers for screenshots at Epic's site
Best Non-FPS Mod
1st place Alien Swarm
2nd place Metaball
3rd place AirBuccaneers
4th place Robin Hood
5th place DeathBall
6th place Damnation
7th place UnWheel
Best FPS Mod
1st Place Red Orchestra
2nd Place Frag.Ops
3rd Place Strike Force
4th Place Troopers: Dawn of Destiny
5th Place Domain2049
6th Place Lawdogs
7th Place Clone Bandits
Best Assault Map
1st place AS-Thrust
2nd place AS-Jumpship
3rd place AS-Outback
4th place AS-MZ-Highrise
5th place AS-Acatana
Best Onslaught Map
1st place ONS-Dinora
2nd place ONS-RoadRage
3rd place ONS-Slate
4th place ONS-Dreamus
5th place ONS-ToonCountry
Best Movie
1st place bot
2nd place Journey
3rd place Infiltrators
4th place Sparked Memory
5th place The Editor Has You
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